AoeStats
← BARBARUIVA

Black Forest

509720478Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 61m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
949
+16
🇧🇷 Persians · Brazil
948
+16
🇩🇪 Vietnamese · Germany
956
-43
🇩🇰 Danes · Denmark
947
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 1,088 11:59 25:37 44:12
15 933 14:35 19:21 33:31 ⛏ Fast Castle
12 724 13:16 24:33 38:59 ⛏ Fast Castle
8 480 11:17 24:47 —

Resources

Player Food Wood Gold Stone Spent Collected
29,580 20,119 17,085 2,285 69,069 74,910
30,470 15,631 20,075 1,965 68,141 77,726
31,250 15,687 9,795 2,160 58,892 69,853
8,095 4,580 1,905 200 14,780 21,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.