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Black Forest

509637159Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 55m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1491
+11
🇨🇳 Magyars · China
1438
+14
🇹🇼 Persians · Taiwan
1427
+14
🇦🇷 Japanese · Argentina
1338
+18
🇦🇷 Varangians · Argentina
1405
-15
🇨🇳 Bohemians · China
1403
-15
🇨🇳 Persians · China
1375
-14
🇦🇷 Britons · Argentina
1350
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,521 10:20 14:49 29:24 ⛏ Fast Castle
45 2,515 9:38 27:49 44:40 ⚔ M@A into Archers
42 2,343 9:36 26:00 40:55 ⚔ M@A into Towers into Archers
38 2,155 9:52 13:25 27:42 ⛏ Fast Castle
37 2,075 11:28 15:10 29:30 ⛏ Fast Castle
35 1,977 9:48 14:26 36:36 ⛏ Fast Castle
35 1,977 11:03 14:45 31:36 ⛏ Fast Castle
33 1,875 11:10 18:39 31:35 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
164,205 28,705 80,125 3,665 276,700 298,003
68,065 21,955 34,305 3,005 127,330 132,440
36,590 42,863 20,810 2,555 102,818 105,408
40,230 33,552 9,910 2,605 86,297 96,093
44,105 18,071 10,440 1,500 74,116 87,476
37,315 14,130 15,740 3,900 71,085 77,675
20,540 23,545 10,970 3,655 58,710 66,752
14,900 15,768 10,870 710 42,248 51,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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