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Fortress

509321603Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 43m 20s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1417
+13
🇨🇳 Mongols · China
1221
+22
🇨🇦 Britons · Canada
1387
-19
🇨🇳 Wu · China
1316
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,779 7:34 11:12 26:35 ⛏ Fast Castle
37 1,615 6:30 11:15 24:20 ⛏ Fast Castle
29 1,243 6:07 15:14 29:58 ⛏ Fast Castle
26 1,126 6:22 11:33 25:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,330 22,260 14,330 1,150 73,070 87,969
25,705 19,973 12,340 2,760 60,778 63,091
17,060 20,305 12,480 2,315 52,160 56,738
13,950 16,675 11,665 2,930 45,220 53,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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