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Black Forest

509080031Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 29m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1426
+8
🇨🇳 Chinese · China
1164
+18
🇭🇺 Romans · Hungary
1250
-14
🇲🇽 Danes · Mexico
1198
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 1,602 9:28 — — ⚔ M@A Rush
35 1,008 10:52 14:40 — ⛏ Fast Castle
25 725 12:30 16:35 — ⛏ Fast Castle
10 282 12:22 18:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,565 2,830 3,520 0 17,915 17,828
7,325 5,737 1,790 955 15,807 17,181
5,445 5,049 2,110 480 13,084 13,234
4,025 2,934 655 200 7,814 8,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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