AoeStats
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Arabia

510493407Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 46m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1453
+9
🇮🇳 Ethiopians · India
1279
+14
🇩🇪 Burgundians · Germany
1304
-13
🇩🇪 Teutons · Germany
1234
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 2,823 9:11 22:08 37:56 ⚔ M@A into Archers
54 2,479 10:18 21:42 39:32 ⚔ Archer Rush
39 1,781 9:24 23:55 41:31 ⚔ Skirms into Archers
22 1,009 8:28 20:54 42:15 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,840 16,478 12,105 1,600 53,023 58,880
15,685 11,318 6,505 2,180 35,688 37,160
15,185 12,301 5,155 950 33,591 39,108
7,735 10,195 9,905 200 28,035 29,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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