Arabia
506201612Analyzed1v1 RM
·
18d ago on Sep 12, 2026·
53m 40s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
plum255's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,336 analysed 1v1 players on Arabia.
Gyurkobeats
D
Feudal Age
9:39
vs 9:49
top 44%
Castle Age
25:17
vs 21:49
btm 13%
Imperial Age
48:18
vs 38:59
btm 6%
eAPM
32
vs 38
btm 36%
First military
26:09
vs 10:33
btm 1%
▼
Slow Castle Age at 25:17 — slower than 87% of analysed players on Arabia
▼
Slow Imperial Age at 48:18 — slower than 94% of analysed players on Arabia
▼
First military only at 26:09 (Battering Ram) — later than 99% of analysed players on Arabia
plum255
C
Feudal Age
8:54
vs 9:49
top 13%
Castle Age
30:49
vs 21:49
btm 2%
Imperial Age
48:36
vs 38:59
btm 5%
eAPM
49
vs 38
top 30%
First military
26:15
vs 10:33
btm 1%
▲
Fast Feudal Age at 8:54 — faster than 87% of analysed players on Arabia
▼
Slow Castle Age at 30:49 — slower than 98% of analysed players on Arabia
▼
Slow Imperial Age at 48:36 — slower than 95% of analysed players on Arabia
▼
First military only at 26:15 (Spearman) — later than 99% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 30:49