AoeStats
← mdave88

Oasis

509156781Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 68m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Inca · Hungary
852
+15
🇭🇺 Teutons · Hungary
849
+15
🇩🇪 Jurchens · Germany
805
+17
🇭🇺 Koreans · Hungary
785
+18
🇨🇱 Vikings · Chile
888
-18
🇮🇹 Khmer · Italy
834
-17
🇧🇷 Ethiopians · Brazil
818
-16
🇫🇷 Danes · France
772
-30
Player eAPM Actions Feudal Castle Imperial Opening
47 3,235 11:23 18:19 33:37 ⛏ Fast Castle
28 1,937 11:14 20:16 31:48 ⛏ Fast Castle
26 1,776 11:44 16:52 32:00 ⛏ Fast Castle
21 1,426 13:46 20:33 34:49 ⛏ Fast Castle
21 1,430 11:54 16:25 41:24 ⛏ Fast Castle
19 1,305 11:22 20:28 34:15 ⛏ Fast Castle
16 1,107 10:09 19:01 33:53 ⛏ Fast Castle
1 95 — — —

Resources

Player Food Wood Gold Stone Spent Collected
55,225 21,306 29,405 2,340 108,276 122,554
49,710 36,600 16,475 2,900 105,685 121,861
45,985 34,829 20,620 3,935 105,369 125,560
29,185 44,895 19,725 5,450 99,255 117,928
37,540 23,440 31,640 2,395 95,015 120,071
51,690 21,310 12,825 2,615 88,440 92,075
45,590 15,775 20,280 4,850 86,495 89,810
550 289 0 0 839 1,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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