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Black Forest

509184154Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 16m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1263
+14
🇷🇺 Celts · Russia
1263
+14
🇺🇦 Dravidians · Ukraine
1221
+15
🇸🇮 Saxons · Slovenia
1164
+18
🇬🇵 Burgundians · Guadeloupe
1268
-18
🇮🇳 Byzantines · India
1225
-16
🇺🇸 Hindustanis · United States
1176
-14
🇭🇺 Teutons · Hungary
1162
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 711 13:17 — —
34 566 13:05 — — ⛏ Fast Castle
33 550 9:21 13:06 — ⛏ Fast Castle
31 525 11:28 — — ⛏ Fast Castle
26 443 11:12 15:17 — ⛏ Fast Castle
23 392 10:26 — — ⚔ M@A Rush
17 279 12:50 — — ⛏ Fast Castle
13 223 11:29 15:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,630 2,390 300 80 6,400 6,954
2,840 2,041 815 70 5,766 5,458
3,450 1,429 510 0 5,389 5,406
3,075 1,615 200 200 5,090 5,337
2,975 1,680 200 190 5,045 6,082
2,625 1,665 235 225 4,750 5,106
2,600 1,496 50 270 4,416 5,389
2,650 1,114 250 0 4,014 4,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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