AoeStats
← GerAoe

Arena

510240513Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 44m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Byzantines · Ecuador
1047
+11
🇺🇸 Lithuanians · United States
1000
+13
🇨🇦 Celts · Canada
969
+14
🇦🇷 Turks · Argentina
939
+16
🇦🇷 Franks · Argentina
962
-15
🇦🇷 Chinese · Argentina
949
-14
🇦🇷 Persians · Argentina
932
-13
🇦🇷 Britons · Argentina
906
-12
Compared against 526,368 analysed team-game players on Arena.
GerAoe C
Feudal Age 11:26 vs 10:55
btm 30%
Castle Age 18:28 vs 16:03
btm 25%
Imperial Age 30:40 vs 32:17
top 35%
eAPM 17 vs 27
btm 19%
First military 23:11 vs 18:52
btm 25%
▼ Slow Castle Age at 18:28 — slower than 75% of analysed players on Arena
▼ Low eAPM (17) — busier hands win idle time back
▲ Town centers almost never idle — 33s across the first 18:28
QZ7 C
Feudal Age 11:54 vs 10:55
btm 19%
Castle Age 16:13 vs 16:03
btm 47%
Imperial Age — vs 32:17
btm 0%
eAPM 25 vs 27
btm 44%
First military 17:45 vs 18:52
top 40%
▼ Slow Feudal Age at 11:54 — slower than 81% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 7s across the first 16:13
[LaCD] Chisor A
Feudal Age 10:53 vs 10:55
top 48%
Castle Age 15:19 vs 16:03
top 35%
Imperial Age 27:12 vs 32:17
top 6%
eAPM 25 vs 27
btm 44%
First military 17:12 vs 18:52
top 35%
▲ Fast Imperial Age at 27:12 — faster than 94% of analysed players on Arena
▼ Loom after the Feudal click (24:31) — usually safest before it
oski D
Feudal Age 12:51 vs 10:55
btm 7%
Castle Age 18:15 vs 16:03
btm 27%
Imperial Age — vs 32:17
btm 0%
eAPM 22 vs 27
btm 34%
First military 37:52 vs 18:52
btm 0%
▼ Slow Feudal Age at 12:51 — slower than 93% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
▼ First military only at 37:52 (Longbowman) — later than 100% of analysed players on Arena
Wahlburgers5203 S
Feudal Age 10:06 vs 10:55
top 16%
Castle Age 14:31 vs 16:03
top 14%
Imperial Age 29:50 vs 32:17
top 27%
eAPM 43 vs 27
top 14%
First military 15:18 vs 18:52
top 17%
▲ Fast Feudal Age at 10:06 — faster than 84% of analysed players on Arena
▲ Fast Castle Age at 14:31 — faster than 86% of analysed players on Arena
▲ Fast Imperial Age at 29:50 — faster than 73% of analysed players on Arena
▲ High eAPM (43) — top quarter of analysed players
▼ Loom after the Feudal click (26:19) — usually safest before it
▲ Early military at 15:18 (Monk) — earlier than 83% of analysed players on Arena
▲ Town centers almost never idle — 3s across the first 14:31
henry2992 C
Feudal Age 12:14 vs 10:55
btm 13%
Castle Age 16:37 vs 16:03
btm 42%
Imperial Age 32:21 vs 32:17
btm 49%
eAPM 18 vs 27
btm 22%
First military 17:15 vs 18:52
top 35%
▼ Slow Feudal Age at 12:14 — slower than 87% of analysed players on Arena
▼ Low eAPM (18) — busier hands win idle time back
▼ Loom after the Feudal click (29:48) — usually safest before it
▲ Town centers almost never idle — 32s across the first 16:37
Swordfish D
Feudal Age 15:10 vs 10:55
btm 1%
Castle Age 23:50 vs 16:03
btm 6%
Imperial Age 37:38 vs 32:17
btm 16%
eAPM 13 vs 27
btm 9%
First military 25:19 vs 18:52
btm 17%
▼ Slow Feudal Age at 15:10 — slower than 99% of analysed players on Arena
▼ Slow Castle Age at 23:50 — slower than 94% of analysed players on Arena
▼ Slow Imperial Age at 37:38 — slower than 84% of analysed players on Arena
▼ Low eAPM (13) — busier hands win idle time back
▲ Town centers almost never idle — 13s across the first 23:50
Myrmecia B
Feudal Age 13:04 vs 10:55
btm 6%
Castle Age 17:16 vs 16:03
btm 35%
Imperial Age 23:32 vs 32:17
top 2%
eAPM 45 vs 27
top 13%
First military 17:53 vs 18:52
top 42%
▼ Slow Feudal Age at 13:04 — slower than 94% of analysed players on Arena
▲ Fast Imperial Age at 23:32 — faster than 98% of analysed players on Arena
▲ High eAPM (45) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 28s across the first 17:16
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