AoeStats
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Black Forest

510210030Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 12m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
966
+15
🇺🇸 Turks · United States
951
+15
🇺🇸 Danes · United States
939
+16
🇱🇻 Berbers · Latvia
883
+18
🇦🇷 Sicilians · Argentina
965
-17
🇧🇷 Turks · Brazil
958
-17
🇦🇷 Goths · Argentina
917
-15
🇦🇷 Chinese · Argentina
915
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 407 12:06 — —
27 346 — — —
25 319 — — —
25 328 11:41 — —
22 280 10:44 — — ⚔ Tower Rush
21 276 11:31 — —
17 214 — — —
9 121 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,500 575 50 0 3,125 3,695
1,725 650 175 525 3,075 3,082
1,600 1,280 50 0 2,930 3,603
1,900 705 0 90 2,695 3,703
1,150 520 50 0 1,720 1,633
900 500 0 0 1,400 1,400
1,100 250 0 0 1,350 1,646
0 100 0 0 100 48
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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