AoeStats
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Fortress

510029533Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 35m 11s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1098
+12
🇨🇳 Berbers · China
1085
+13
🇺🇸 Berbers · United States
1038
+15
🇨🇳 Varangians · China
1053
-15
🇦🇷 Ethiopians · Argentina
1000
-40
🇦🇷 Magyars · Argentina
989
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,298 6:37 12:08 23:15 ⛏ Fast Castle
32 1,113 6:55 13:05 29:08 ⛏ Fast Castle
31 1,095 7:00 12:33 29:46 ⛏ Fast Castle
20 716 8:21 12:19 28:48 ⛏ Fast Castle
14 485 8:33 12:34 26:59 ⛏ Fast Castle
11 375 9:56 18:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,560 9,460 12,985 200 42,205 46,314
14,080 6,885 7,065 1,560 29,590 33,394
12,715 10,110 5,605 950 29,380 35,769
11,430 7,945 4,655 1,600 25,630 32,895
9,895 8,240 3,935 750 22,820 30,712
10,765 6,860 4,075 950 22,650 25,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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