AoeStats
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Fortress

510042342Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 25m 13s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇺🇸 Bohemians · United States
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Player eAPM Actions Feudal Castle Imperial Opening
37 941 6:44 11:09 — ⛏ Fast Castle
33 834 8:05 11:40 24:40 ⛏ Fast Castle
30 748 7:18 11:37 — ⛏ Fast Castle
28 715 7:27 12:14 — ⛏ Fast Castle
22 562 7:46 13:02 — ⛏ Fast Castle
22 548 6:28 13:26 — ⛏ Fast Castle
11 280 8:40 12:40 — ⛏ Fast Castle
9 215 7:31 14:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,275 6,140 1,550 1,015 18,980 22,599
8,720 4,485 2,610 205 16,020 17,440
7,735 6,135 1,065 200 15,135 16,829
6,325 5,830 2,305 200 14,660 16,224
8,225 3,810 1,570 200 13,805 16,698
6,265 3,335 870 350 10,820 12,707
5,315 3,085 860 100 9,360 9,372
4,385 3,305 725 895 9,310 11,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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