AoeStats
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Oasis

510177445Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 62m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1134
+14
🇦🇷 Varangians · Argentina
1115
+15
🇺🇸 Franks · United States
1107
-15
🇺🇸 Mongols · United States
1089
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,634 8:39 19:16 39:32 ⚔ Scout Rush
33 2,088 9:50 20:05 43:18 ⚔ Scout Rush
28 1,751 9:47 15:01 35:19 ⛏ Fast Castle
25 1,539 12:09 20:11 42:03

Resources

Player Food Wood Gold Stone Spent Collected
37,245 20,856 15,155 2,900 76,156 93,267
22,320 30,053 16,370 3,700 72,443 76,234
29,020 20,680 8,040 2,495 60,235 62,453
16,035 21,300 10,365 3,100 50,800 63,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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