AoeStats
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Arena

509153129Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 38m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Lithuanians · Denmark
1154
+11
🇯🇵 Japanese · Japan
1108
+13
🇮🇳 Khmer · India
1094
+15
🇹🇷 Varangians · Türkiye
1069
-14
🇹🇷 Koreans · Türkiye
1058
-13
🇹🇷 Franks · Türkiye
1021
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,269 9:05 13:14 32:54 ⛏ Fast Castle
26 1,006 10:30 14:19 29:16 ⛏ Fast Castle
25 954 10:27 14:36 31:16 ⛏ Fast Castle
22 850 10:30 14:45 33:34 ⛏ Fast Castle
19 725 12:12 16:49 33:06 ⛏ Fast Castle
18 693 10:35 13:39 28:58 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,615 12,410 13,045 1,500 47,570 52,599
12,685 11,730 6,260 850 31,525 34,597
16,215 9,300 4,670 860 31,045 37,883
9,445 6,050 3,180 2,240 20,915 23,785
6,700 7,215 3,780 650 18,345 21,194
6,645 5,210 2,010 1,525 15,390 19,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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