AoeStats
← Stonefoot28

Arabia

510220315Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 32m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1226
+15
🇺🇸 Khitans · United States
1224
+15
🇺🇸 Berbers · United States
1260
-18
🇺🇸 Khmer · United States
1140
-12
Player eAPM Actions Feudal Castle Imperial Opening
83 2,726 9:54 18:41 —
43 1,426 9:40 20:28 — ⚔ Scout Rush
31 1,023 11:00 20:32 —
29 951 9:25 21:27 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,045 6,764 2,670 100 20,579 22,038
7,130 7,007 3,565 300 18,002 19,744
6,405 6,047 1,935 1,525 15,912 19,142
7,365 6,585 1,215 110 15,275 16,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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