AoeStats
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Arena

510830301Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 50m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1351
+14
🇵🇱 Wei · Poland
1280
+16
🇮🇩 Burgundians · Indonesia
1258
+17
🇨🇳 Goths · China
1192
+21
1335
-19
🇩🇪 Saxons · Germany
1318
-18
🇨🇱 Poles · Chile
1266
-16
🇩🇪 Bohemians · Germany
1237
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,635 10:50 15:20 33:33 ⛏ Fast Castle
45 2,278 11:41 15:20 29:01 ⛏ Fast Castle
44 2,193 9:49 14:32 35:28 ⛏ Fast Castle
42 2,129 8:58 13:16 40:41 ⛏ Fast Castle
28 1,390 10:28 14:01 40:17 ⛏ Fast Castle
27 1,353 10:38 14:29 28:19 ⛏ Fast Castle
26 1,315 10:29 14:14 29:40 ⛏ Fast Castle
25 1,242 9:25 13:45 28:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,125 24,105 24,155 3,700 95,085 105,565
44,485 34,360 10,280 1,500 90,625 102,949
42,125 15,473 27,850 3,010 88,458 97,323
39,710 28,100 14,115 3,650 85,575 97,337
14,225 17,065 12,385 3,650 47,325 51,986
13,550 21,660 9,915 1,010 46,135 48,622
11,750 9,199 13,280 1,540 35,769 38,382
14,620 9,265 8,210 750 32,845 38,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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