AoeStats
← 礁溪羅志祥

African Clearing

510941132Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 67m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Burgundians · Finland
1174
+15
🇹🇼 Persians · Taiwan
1158
+16
🇺🇸 Danes · United States
1157
+16
🇧🇷 Huns · Brazil
1108
+19
🇺🇸 Huns · United States
1191
-17
🇺🇸 Cumans · United States
1189
-18
🇺🇸 Vietnamese · United States
1185
-18
🇺🇸 Britons · United States
1076
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 3,084 14:50 20:11 39:45 ⛏ Fast Castle
42 2,831 13:33 18:29 48:12 ⛏ Fast Castle
40 2,676 13:49 18:35 43:15 ⛏ Fast Castle
40 2,675 13:50 19:58 48:14 ⛏ Fast Castle
35 2,384 12:05 23:20 — ⚔ Archer Rush
33 2,253 15:34 19:26 43:10 ⛏ Fast Castle
29 1,934 14:02 18:38 34:53 ⚔ FC into Archers
25 1,696 13:08 18:16 59:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,650 17,201 31,840 10,515 107,206 120,592
41,540 32,421 19,320 4,355 97,636 99,691
31,450 26,652 23,740 3,340 85,182 93,533
28,370 14,565 19,915 3,705 66,555 78,899
20,580 9,162 12,195 1,050 42,987 50,374
16,910 18,915 4,385 1,455 41,665 47,708
16,295 8,915 6,835 3,900 35,945 38,189
9,675 9,425 7,420 3,000 29,520 30,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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