AoeStats
← minEng [Alca Torda]

Arena

510395543Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 5m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
767
+16
🇵🇹 Portuguese · Portugal
759
+16
🇹🇷 Malay · Türkiye
748
+17
728
+17
🇧🇷 Turks · Brazil
898
-22
🇹🇷 Bohemians · Türkiye
890
-22
🇬🇧 Varangians · United Kingdom
636
-11
🇵🇪 Turks · Peru
625
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 171 — — —
22 129 — — —
19 109 — — —
19 109 — — —
14 80 — — —
14 80 — — —
14 80 — — —
14 81 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 375 50 0 1,325 1,143
800 200 0 0 1,000 878
600 300 0 0 900 944
600 200 50 0 850 550
600 150 0 0 750 846
500 125 0 0 625 720
400 175 0 0 575 557
450 125 0 0 575 783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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