AoeStats
← minEng [Alca Torda]

Lombardia

509756529Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 33m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
751
+15
🇹🇷 Persians · Türkiye
749
+15
🇸🇪 Saracens · Sweden
701
+17
🇹🇷 Franks · Türkiye
687
+17
🇨🇿 Spanish · Czechia
773
-19
🇵🇹 Persians · Portugal
758
-18
🇺🇸 Danes · United States
710
-15
🇨🇦 Khmer · Canada
633
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,358 13:59 22:45 — ⚔ Scout Rush
21 699 15:10 24:53 —
15 499 12:49 27:03 — ⛏ Fast Castle
10 349 12:42 19:36 — ⛏ Fast Castle
10 339 11:05 24:09 — ⛏ Fast Castle
8 274 10:22 22:54 — ⛏ Fast Castle
7 248 11:47 21:34 32:29 ⛏ Fast Castle
1 32 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,525 6,791 3,450 1,540 21,306 22,651
9,225 6,095 1,455 1,400 18,175 23,766
8,595 6,050 1,870 750 17,265 20,334
6,815 6,690 1,785 1,050 16,340 17,375
6,045 5,905 1,555 1,210 14,715 17,789
7,550 5,023 710 1,370 14,653 16,803
5,395 4,075 650 1,370 11,490 14,260
250 75 50 0 375 200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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