AoeStats
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Arena

510419951Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 49m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Turks · Peru
1498
+7
🇦🇷 Spanish · Argentina
1449
+9
🇦🇷 Gurjaras · Argentina
1371
+12
🇦🇷 Persians · Argentina
1062
+23
🇹🇷 Dravidians · Türkiye
1298
-14
🇲🇽 Ethiopians · Mexico
1295
-14
🇨🇦 Persians · Canada
1266
-12
🇨🇴 Varangians · Colombia
1227
-11
Player eAPM Actions Feudal Castle Imperial Opening
69 3,469 10:31 14:09 32:40 ⛏ Fast Castle
53 2,646 11:37 15:43 24:51 ⛏ Fast Castle
53 2,640 10:38 16:04 33:05 ⛏ Fast Castle
46 2,299 11:56 16:16 37:05 ⛏ Fast Castle
41 2,062 10:29 14:37 33:01 ⛏ Fast Castle
38 1,920 10:34 14:16 33:20 ⛏ Fast Castle
30 1,500 9:37 14:29 31:45 ⛏ Fast Castle
28 1,411 11:50 15:59 42:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,905 21,330 12,545 3,000 68,780 70,719
36,835 12,850 15,035 1,500 66,220 68,503
24,090 20,314 17,805 2,250 64,459 65,741
27,660 26,725 7,095 1,385 62,865 66,436
28,625 14,180 16,450 3,450 62,705 69,317
27,925 15,740 10,835 2,050 56,550 58,609
19,440 13,350 12,910 3,180 48,880 52,895
8,485 7,293 2,620 1,780 20,178 22,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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