AoeStats
← Gurk Han

Arena

508690202Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 64m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
917
+16
🇹🇷 Ethiopians · Türkiye
910
+16
🇹🇷 Franks · Türkiye
912
-16
🇹🇷 Spanish · Türkiye
910
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,649 11:17 19:11 36:30
25 1,612 9:54 16:40 31:57 ⛏ Fast Castle
19 1,222 11:05 24:57 56:31
17 1,122 12:36 16:18 33:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,645 23,755 23,240 275 61,915 85,320
24,895 11,005 20,125 3,550 59,575 62,165
21,175 17,930 11,185 3,650 53,940 56,113
23,525 24,205 3,820 400 51,950 62,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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