Arabia
509193681Analyzed2v2 RM
·
6d ago on Sep 25, 2026·
69m 32s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 234,168 analysed team-game players on Arabia.
elizardo1995
D
Feudal Age
11:33
vs 10:18
btm 21%
Castle Age
24:40
vs 22:29
btm 25%
Imperial Age
60:14
vs 39:58
btm 1%
eAPM
41
vs 31
top 30%
First military
15:35
vs 11:39
btm 25%
▼
Slow Feudal Age at 11:33 — slower than 79% of analysed players on Arabia
▼
Slow Castle Age at 24:40 — slower than 75% of analysed players on Arabia
▼
Slow Imperial Age at 60:14 — slower than 99% of analysed players on Arabia
▼
Loom after the Feudal click (9:24) — usually safest before it
nlhoekstra95
B
Feudal Age
9:27
vs 10:18
top 23%
Castle Age
22:01
vs 22:29
top 44%
Imperial Age
40:37
vs 39:58
btm 45%
eAPM
22
vs 31
btm 28%
First military
7:50
vs 11:39
top 2%
▲
Fast Feudal Age at 9:27 — faster than 77% of analysed players on Arabia
▲
Early military at 7:50 (Militia) — earlier than 98% of analysed players on Arabia
OLVIDADO2538
B
Feudal Age
11:08
vs 10:18
btm 29%
Castle Age
16:02
vs 22:29
top 4%
Imperial Age
37:53
vs 39:58
top 33%
eAPM
18
vs 31
btm 19%
First military
26:21
vs 11:39
btm 3%
▲
Fast Castle Age at 16:02 — faster than 96% of analysed players on Arabia
▼
Low eAPM (18) — busier hands win idle time back
▼
First military only at 26:21 (Monk) — later than 97% of analysed players on Arabia
▲
Town centers almost never idle — 2s across the first 16:02
Aguillon_Mignon
D
Feudal Age
11:25
vs 10:18
btm 24%
Castle Age
25:56
vs 22:29
btm 15%
Imperial Age
—
vs 39:58
btm 0%
eAPM
9
vs 31
btm 3%
First military
13:04
vs 11:39
btm 37%
▼
Slow Feudal Age at 11:25 — slower than 76% of analysed players on Arabia
▼
Slow Castle Age at 25:56 — slower than 85% of analysed players on Arabia
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more