AoeStats
← nlhoekstra95

Arabia

509193681Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 69m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bengalis · Netherlands
944
+15
🇳🇱 Romans · Netherlands
918
+16
🇧🇷 Sicilians · Brazil
945
-16
🇪🇸 Spanish · Spain
898
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,877 11:33 24:40 60:14 ⚔ Scout Rush
22 1,557 9:27 22:01 40:37 ⚔ M@A FC
18 1,256 11:08 16:02 37:53 ⛏ Fast Castle
9 629 11:25 25:56 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,270 16,255 13,330 6,150 61,005 102,492
16,265 18,985 9,195 3,455 47,900 48,072
17,310 10,894 10,145 1,805 40,154 42,770
7,675 4,615 2,655 1,825 16,770 19,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.