AoeStats
← 三槍就倒的軟蛋

Arabia

510254261Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 20m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1067
+12
🇺🇸 Franks · United States
1055
+12
🇹🇼 Persians · Taiwan
1028
+13
🇲🇽 Varangians · Mexico
994
-13
🇲🇽 Huns · Mexico
982
-13
🇲🇽 Byzantines · Mexico
945
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 795 10:01 — — ⚔ Scout Rush
38 793 10:34 20:20 — ⛏ Fast Castle
36 748 10:45 — — ⚔ Scout Rush
35 734 9:40 — — ⚔ Scout Rush
28 580 10:33 14:16 — ⛏ Fast Castle
12 252 11:00 18:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,680 2,685 430 0 7,795 9,297
3,600 2,504 625 100 6,829 7,439
4,100 2,372 250 0 6,722 7,987
3,455 2,934 250 0 6,639 8,355
3,465 2,191 710 100 6,466 6,888
3,275 2,841 250 0 6,366 7,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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