AoeStats
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Baltic

510498956Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 49m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1257
+15
🇻🇳 Byzantines · Vietnam
1252
+15
🇨🇳 Chinese · China
1233
+16
🇮🇳 Varangians · India
1229
+16
🇦🇷 Vietnamese · Argentina
1278
-17
🇲🇽 Slavs · Mexico
1247
-16
🇩🇪 Dravidians · Germany
1227
-15
🇨🇳 Varangians · China
1202
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,265 12:04 19:12 — ⛏ Fish Boom into Fire Galleys FC
40 1,996 10:51 16:35 33:30 ⛏ Fish Boom FC
36 1,781 10:23 18:47 35:47 ⛏ Fish Boom FC
22 1,078 12:36 17:06 44:20 ⛏ Fish Boom FC
7 330 — — —
7 326 — — —
6 301 — — —
6 295 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,225 16,945 9,280 1,210 49,660 56,349
17,705 15,625 9,475 3,765 46,570 56,092
12,495 22,305 9,375 850 45,025 51,520
6,975 13,536 4,895 965 26,371 26,468
1,150 425 0 0 1,575 1,791
900 425 0 0 1,325 1,528
700 450 0 0 1,150 1,390
350 25 50 0 425 729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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