AoeStats
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Arena

510079624Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 23m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
902
+16
🇮🇳 Persians · India
891
+17
🇨🇿 Malay · Czechia
888
+17
🇩🇰 Mongols · Denmark
856
+18
🇦🇺 Persians · Australia
934
-18
🇮🇩 Cumans · Indonesia
914
-17
🇨🇳 Teutons · China
903
-17
🇨🇳 Danes · China
892
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,042 11:01 15:12 — ⛏ Fast Castle
30 704 10:53 15:17 — ⛏ Fast Castle
25 574 11:02 15:03 — ⛏ Fast Castle
19 432 10:46 15:07 — ⛏ Fast Castle
18 416 9:14 15:22 — ⛏ Fast Castle
16 370 10:50 18:58 — ⛏ Fast Castle
16 377 10:51 17:47 —
13 294 10:50 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,100 5,470 450 400 13,420 13,733
5,875 4,280 300 850 11,305 12,461
4,855 4,115 775 850 10,595 11,417
4,000 5,590 200 750 10,540 11,152
5,475 3,595 450 750 10,270 10,453
4,060 4,055 1,040 100 9,255 9,977
4,490 2,976 475 950 8,891 8,879
3,700 2,105 375 200 6,380 6,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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