AoeStats
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Arena

510525698Analyzed
3v3 RM · 13h ago on Oct 1, 2026· 43m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Cumans · Portugal
1323
+15
🇦🇷 Bohemians · Argentina
1322
+15
🇨🇿 Danes · Czechia
1225
+19
🇮🇱 Hindustanis · Israel
1307
-17
🇦🇺 Italians · Australia
1295
-16
🇺🇸 Japanese · United States
1283
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,841 8:33 21:10 32:48 ⚔ FC into Scouts
42 1,819 9:30 14:43 30:05 ⛏ Fast Castle
31 1,353 11:09 16:28 26:31
28 1,201 11:04 15:02 33:39 ⛏ Fast Castle
27 1,169 11:23 15:05 24:20 ⛏ Fast Castle
21 896 11:32 17:11 33:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,000 18,780 9,845 1,810 57,435 61,372
20,700 18,770 9,195 2,450 51,115 54,775
22,655 13,570 11,500 1,700 49,425 55,900
19,785 14,025 8,555 2,255 44,620 50,960
13,430 15,675 10,070 3,450 42,625 44,917
10,155 8,721 2,535 1,755 23,166 24,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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