AoeStats
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Black Forest

510046610Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 43m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1280
+15
🇮🇱 Vietnamese · Israel
1277
+16
🇺🇸 Teutons · United States
1252
+17
🇨🇴 Turks · Colombia
1234
+17
🇮🇩 Romans · Indonesia
1340
-19
🇲🇾 Britons · Malaysia
1304
-18
🇮🇩 Lithuanians · Indonesia
1217
-14
🇦🇷 Saxons · Argentina
1203
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,511 12:52 25:05 35:36 ⛏ Fish Boom FC
42 1,826 9:49 14:39 30:46 ⛏ Fast Castle
40 1,755 11:35 16:06 30:09 ⛏ Fish Boom FC
40 1,756 11:26 19:10 35:27 ⚔ FC into Archers
38 1,683 11:11 15:05 30:54 ⛏ Fish Boom FC
32 1,415 11:59 29:25 35:56 ⚔ Fish Boom into Towers FC
20 867 10:46 17:17 28:53 ⛏ Fish Boom FC
20 889 14:07 18:47 34:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,510 29,888 10,130 4,150 72,678 79,753
36,615 15,635 13,565 2,930 68,745 75,346
22,430 20,615 18,695 4,100 65,840 69,428
24,285 22,119 7,900 2,575 56,879 61,249
26,085 16,960 10,400 950 54,395 60,514
19,180 20,026 5,795 2,505 47,506 52,990
15,860 13,185 6,665 1,800 37,510 39,294
8,640 9,227 7,460 1,775 27,102 31,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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