AoeStats
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Black Forest

509405713Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 58m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1208
+18
🇲🇽 Persians · Mexico
1202
+18
🇩🇪 Persians · Germany
1198
+18
🇩🇪 Dravidians · Germany
1148
+20
🇬🇧 Varangians · United Kingdom
1296
-20
🇮🇱 Hindustanis · Israel
1278
-20
🇵🇪 Spanish · Peru
1243
-18
🇨🇳 Portuguese · China
1184
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,045 11:58 16:27 29:54 ⛏ Fast Castle
35 2,078 9:30 14:37 29:08 ⛏ Fast Castle
32 1,891 13:23 18:24 30:41 ⛏ Fast Castle
29 1,698 11:05 15:07 29:47 ⛏ Fast Castle
26 1,547 13:24 17:27 27:33 ⛏ Fast Castle
24 1,404 10:37 14:14 28:07 ⛏ Fast Castle
18 1,038 12:04 16:23 32:51 ⛏ Fast Castle
18 1,068 12:47 16:45 26:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,465 27,974 23,295 4,320 97,054 101,504
34,560 22,682 33,590 2,105 92,937 99,156
32,610 33,220 18,750 6,700 91,280 111,359
43,535 18,020 23,895 4,300 89,750 104,873
31,785 19,070 25,190 3,800 79,845 91,188
24,035 16,570 17,260 950 58,815 76,304
23,710 17,230 11,600 3,855 56,395 78,469
19,640 18,964 6,395 785 45,784 48,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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