AoeStats
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MegaRandom

509399470Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 35m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1284
+12
🇮🇱 Mongols · Israel
1265
+13
🇨🇳 Portuguese · China
1167
+17
🇦🇷 Romans · Argentina
1157
+17
🇫🇷 Shu · France
1262
-17
1209
-16
🇪🇸 Britons · Spain
1151
-13
🇮🇱 Magyars · Israel
1150
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,664 9:14 18:51 33:42 ⛏ Fish Boom FC
35 1,220 8:41 14:40 — ⛏ Fast Castle
34 1,204 10:31 18:55 25:33 ⛏ Fish Boom FC into Fast Imp
34 1,207 14:00 25:04 29:58 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
31 1,082 9:42 19:09 — ⛏ Fish Boom FC
22 770 11:20 15:01 — ⛏ Fish Boom FC
15 530 12:56 21:41 — ⚔ Fish Boom FC into Scouts
12 421 10:59 17:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,950 13,895 4,910 2,465 32,220 34,091
9,800 13,110 4,720 1,725 29,355 31,805
12,570 6,526 4,105 1,630 24,831 31,081
8,450 11,624 3,030 1,660 24,764 26,574
9,890 7,746 2,965 750 21,351 25,152
4,425 7,505 2,320 1,400 15,650 16,023
6,520 5,755 1,180 0 13,455 16,207
5,100 5,438 1,800 100 12,438 16,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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