AoeStats
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MegaRandom

509283018Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 1m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Huns · Israel
1318
+12
🇮🇳 Gurjaras · India
1274
+14
🇺🇸 Italians · United States
1217
+16
🇦🇷 Khmer · Argentina
1175
+18
🇯🇵 Vietnamese · Japan
1261
-17
🇮🇳 Teutons · India
1244
-16
🇨🇳 Bengalis · China
1211
-14
🇨🇳 Danes · China
1185
-13
Player eAPM Actions Feudal Castle Imperial Opening
78 116 — — —
73 108 — — —
71 105 — — —
34 51 — — —
29 43 — — —
26 39 — — —
23 34 — — —
9 13 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 100 0 0 500 203
400 75 0 0 475 286
300 150 0 0 450 122
250 150 50 0 450 261
200 150 0 0 350 63
200 150 0 0 350 50
200 0 0 0 200 0
0 50 50 0 100 250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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