AoeStats
← OMEN 7776698

Arabia

510166453Analyzed
2v2 RM · 21h ago on Sep 29, 2026· 68m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Danes · Italy
781
+13
🇳🇴 Tatars · Norway
590
+22
🇳🇱 Teutons · Netherlands
732
-18
🇳🇱 Huns · Netherlands
699
-22
Player eAPM Actions Feudal Castle Imperial Opening
33 2,270 10:49 20:40 36:27
19 1,297 11:30 21:49 38:10 ⛏ Fast Castle
19 1,284 13:09 21:24 47:49 ⛏ Fast Castle
12 787 12:57 21:05 32:00 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
50,770 24,785 20,210 2,925 98,690 100,855
43,560 22,588 19,260 4,300 89,708 100,916
28,150 26,300 12,385 3,875 70,710 90,592
12,025 21,030 15,825 850 49,730 60,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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