AoeStats
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Lombardia

508622299Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 40m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
39 1,572 12:37 17:09 39:14 ⛏ Fast Castle
37 1,509 13:20 23:50 38:33
26 1,051 11:27 15:34 32:32 ⛏ Fast Castle
18 744 10:46 14:32 35:28 ⛏ Fast Castle
17 704 9:57 25:38 — ⚔ Scout Rush
16 632 12:09 23:21 30:54 ◆ FC into Fast Imp
15 593 11:27 28:58 — ⚔ Scout Rush
13 517 10:24 16:31 40:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,675 8,371 8,645 4,300 42,991 47,019
15,830 11,902 8,910 1,600 38,242 41,025
15,640 9,729 3,995 1,100 30,464 42,239
12,735 7,107 3,675 1,530 25,047 29,189
10,415 7,790 2,940 750 21,895 26,923
11,035 5,453 4,020 850 21,358 22,310
12,210 5,445 720 2,050 20,425 22,790
7,470 6,470 475 300 14,715 17,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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