AoeStats
← Game project 0001

Coastal Forest

510549651Analyzed
3v3 RM · 20h ago on Oct 1, 2026· 48m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
56 2,668 10:08 16:11 35:47 ⛏ Fast Castle
55 2,636 12:48 17:29 34:37 ⛏ Fish Boom FC
45 2,153 10:42 26:01 39:03 ⚔ Scout Rush
35 1,675 10:14 32:23 — ⚔ Archer Rush
32 1,525 11:30 21:54 42:48 ⚔ Fish Boom into Scouts
32 1,562 9:06 21:19 40:45

Resources

Player Food Wood Gold Stone Spent Collected
33,915 13,879 17,970 1,245 67,009 71,856
24,420 12,896 16,985 1,920 56,221 58,334
26,600 9,035 12,960 325 48,920 50,904
18,695 13,733 9,965 275 42,668 53,849
17,390 11,922 4,350 3,255 36,917 38,304
9,965 13,166 1,645 300 25,076 27,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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