AoeStats
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Coastal Forest

510464328Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 37m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1492
+17
🇭🇰 Teutons · Hong Kong SAR China
1490
+18
🇺🇾 Koreans · Uruguay
1483
+18
🇦🇷 Malay · Argentina
1601
-21
🇨🇷 Varangians · Costa Rica
1574
-20
🇦🇷 Maya · Argentina
1398
-12
Player eAPM Actions Feudal Castle Imperial Opening
72 2,733 11:35 15:27 — ⛏ Fast Castle
64 2,428 9:19 23:22 — ⚔ Archer Rush
53 1,988 10:20 33:30 — ⚔ Archer Rush
52 1,958 10:18 22:59 — ⚔ Scout Rush
34 1,273 9:31 19:11 27:21 ⛏ Fish Boom into Fire Galleys FC
28 1,070 9:12 25:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,730 7,641 14,395 300 55,066 55,180
10,945 11,321 6,395 2,150 30,811 31,868
12,280 7,884 3,695 200 24,059 25,850
7,875 9,069 6,180 160 23,284 25,753
9,895 9,535 1,790 2,035 23,255 24,472
6,675 7,615 7,115 250 21,655 22,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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