AoeStats
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Arena

509735288Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 56m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
944
+14
🇪🇸 Vietnamese · Spain
900
+16
🇲🇽 Persians · Mexico
880
+17
🇩🇪 Britons · Germany
876
+17
🇹🇷 Japanese · Türkiye
932
-17
🇰🇿 Varangians · Kazakhstan
906
-16
🇩🇪 Spanish · Germany
892
-16
🇳🇱 Goths · Netherlands
886
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,303 9:57 18:40 33:39 ⛏ Fast Castle
30 1,675 10:25 16:48 27:25 ⛏ Fast Castle
22 1,218 12:00 16:07 29:43 ⛏ Fast Castle
21 1,176 12:14 20:21 30:25 ⛏ Fast Castle
20 1,105 10:19 15:08 33:49 ⛏ Fast Castle
18 1,001 11:25 16:57 29:31 ⛏ Fast Castle
14 782 10:59 16:12 29:26 ⛏ Fast Castle
13 721 12:38 16:37 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,150 18,095 20,000 3,050 88,295 93,174
35,425 26,465 15,855 1,500 79,245 84,139
25,485 16,770 19,345 2,900 64,500 99,317
30,000 13,275 18,260 2,200 63,735 82,551
22,085 24,815 14,520 2,200 63,620 72,910
25,930 12,070 17,230 3,010 58,240 62,440
20,875 22,545 11,185 2,145 56,750 64,695
12,855 12,025 2,250 3,100 30,230 33,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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