AoeStats
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MegaRandom

509754632Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 40m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
926
+38
🇦🇷 Saracens · Argentina
748
+47
🇺🇸 Varangians · United States
900
-19
🇨🇦 Teutons · Canada
843
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 2,227 8:16 25:45 — ⚔ Scout Rush
24 965 12:40 18:19 — ⛏ Fish Boom FC
13 524 16:04 25:18 — ⛏ Fast Castle
10 395 13:54 27:52 —

Resources

Player Food Wood Gold Stone Spent Collected
15,095 13,705 4,725 2,175 35,700 36,780
10,380 5,150 5,740 2,175 23,445 25,037
7,740 6,724 2,640 755 17,859 20,047
4,740 4,358 610 1,875 11,583 13,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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