Arabia
503525849Analyzed1v1 RM
·
1mo ago on Sep 1, 2026·
42m 14s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
arturoign.diaz
72 units ordered
Man-at-Arms21
Cataphract18
Militia6
Skirmisher5
Elite Skirmisher5
Cavalry Archer5
Trebuchet4
Pikeman3
Monk2
Mangonel2
Scout Cavalry1
First military 20:45 — Scout Cavalry
brian_carp11
74 units ordered
Pikeman30
Spearman20
Ballista Elephant10
Scorpion9
Militia3
Battering Ram2
First military 15:20 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
arturoign.diaz’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
brian_carp11’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Bombard Cannon
+60
Mangonel
+52
Spearman
+30