AoeStats
← brian_carp11

Arabia

503525849Analyzed
1v1 RM · 1mo ago on Sep 1, 2026· 42m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
190
+23
🇦🇷 Khmer · Argentina
361
-23

Win probability

brian_carp11's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 646,562 analysed 1v1 players on Arabia.
arturoign.diaz C
Feudal Age 12:09 vs 9:49
btm 7%
Castle Age 23:32 vs 21:49
btm 27%
Imperial Age 31:56 vs 38:58
top 3%
eAPM 10 vs 38
btm 1%
First military 20:15 vs 10:33
btm 5%
▼ Slow Feudal Age at 12:09 — slower than 93% of analysed players on Arabia
▲ Fast Imperial Age at 31:56 — faster than 97% of analysed players on Arabia
▼ Low eAPM (10) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 20:15 (Scout Cavalry) — later than 95% of analysed players on Arabia
▼ ~10 minutes with no villager queued before Castle Age — likely idle Town Center
brian_carp11 C
Feudal Age 10:43 vs 9:49
btm 25%
Castle Age 20:44 vs 21:49
top 33%
Imperial Age — vs 38:58
btm 0%
eAPM 12 vs 38
btm 2%
First military 14:59 vs 10:33
btm 16%
▼ Slow Feudal Age at 10:43 — slower than 75% of analysed players on Arabia
▼ Low eAPM (12) — busier hands win idle time back
▼ ~6 minutes with no villager queued before Castle Age — likely idle Town Center
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