AoeStats
← Rudy

Arena

510375341Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 50m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Berbers · Denmark
1127
+11
🇩🇰 Saxons · Denmark
1051
+14
🇩🇰 Khmer · Denmark
1032
+15
🇩🇰 Bohemians · Denmark
970
+18
🇹🇷 Lithuanians · Türkiye
1034
-15
🇨🇭 Franks · Switzerland
1031
-15
🇩🇪 Maya · Germany
1009
-14
🇩🇪 Khmer · Germany
997
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,921 10:26 14:06 28:31 ⛏ Fast Castle
42 2,141 11:15 16:11 33:07 ⛏ Fast Castle
41 2,070 11:20 14:54 29:34 ⛏ Fast Castle
36 1,849 10:47 14:45 32:17 ⛏ Fast Castle
24 1,239 11:20 18:24 32:05 ⛏ Fast Castle
22 1,106 10:59 16:01 30:27 ⛏ Fast Castle
19 956 10:49 15:22 32:50 ⛏ Fast Castle
14 715 10:29 13:39 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,625 20,005 16,380 2,115 73,125 82,663
29,315 23,855 13,365 2,440 68,975 83,415
30,575 19,505 13,860 2,360 66,300 79,251
28,445 18,600 14,315 1,680 63,040 78,131
19,070 23,600 12,085 2,900 57,655 71,706
25,305 15,495 10,880 975 52,655 57,262
18,580 19,440 9,870 2,990 50,880 73,749
23,025 16,895 8,870 1,950 50,740 63,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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