AoeStats
← Rudy

Coastal Forest

510364103Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 66m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1206
+9
🇹🇷 Sicilians · Türkiye
1154
+11
🇹🇷 Persians · Türkiye
877
+21
🇩🇰 Saxons · Denmark
1066
-15
🇩🇰 Franks · Denmark
1046
-14
🇩🇰 Lithuanians · Denmark
982
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 4,567 10:37 14:22 38:17 ⛏ Fast Castle
41 2,747 11:05 14:57 39:46 ⛏ Fish Boom FC
31 2,037 10:55 26:06 41:22
28 1,861 13:56 18:04 34:47 ⛏ Fast Castle
20 1,321 10:29 19:47 44:43 ⛏ Fast Castle
16 1,071 10:04 23:20 48:06 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,460 28,105 18,720 4,300 89,585 115,751
34,730 28,355 21,685 3,265 88,035 93,224
44,095 15,903 23,195 3,680 86,873 92,591
35,610 33,110 11,995 1,790 82,505 93,848
29,045 21,825 8,410 3,885 63,165 76,667
20,945 10,680 8,985 2,550 43,160 55,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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