AoeStats
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Black Forest

510881102Analyzed
2v2 RM · 16h ago on Oct 3, 2026· 85m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
680
+18
🇺🇸 Vietnamese · United States
677
+18
🇨🇱 Britons · Chile
739
-19
🇦🇷 Vikings · Argentina
691
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 2,715 12:06 24:57 45:22 ⛏ Fast Castle
10 854 14:55 27:26 41:30 ⛏ Fish Boom FC
6 540 14:43 22:50 36:42 ⛏ Fast Castle
6 515 16:33 27:41 37:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,575 36,195 19,540 4,955 112,265 130,038
29,575 37,154 23,030 3,295 93,054 129,389
31,550 27,182 14,645 3,765 77,142 92,505
22,170 13,213 9,665 2,170 47,218 75,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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