AoeStats
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African Clearing

510868881Analyzed
3v3 RM · 11h ago on Oct 2, 2026· 55m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1001
+13
🇹🇷 Huns · Türkiye
969
+14
🇹🇷 Saxons · Türkiye
947
+15
🇭🇷 Persians · Croatia
991
-17
🇮🇪 Hindustanis · Ireland
930
-14
🇩🇪 Romans · Germany
862
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,415 17:06 24:12 39:39 ⛏ Fast Castle
30 1,650 16:17 20:10 38:17 ⛏ Fast Castle
22 1,248 15:23 24:40 40:30 ⚔ Scout Rush
19 1,048 13:53 19:34 39:06 ⚔ Scout Rush
14 781 15:08 21:09 39:25 ⛏ Fast Castle
11 622 15:41 19:31 41:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,985 10,875 18,020 1,605 56,485 75,385
19,430 14,300 9,705 2,350 45,785 60,544
21,290 8,733 11,125 2,925 44,073 48,611
12,375 13,725 11,345 950 38,395 67,050
16,085 11,005 6,275 850 34,215 41,675
11,055 7,150 4,780 1,810 24,795 27,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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