AoeStats
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Arabia

510850344Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 53m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
926
+16
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893
+17
🇨🇴 Celts · Colombia
891
+17
🇬🇷 Franks · Greece
888
+17
🇭🇷 Varangians · Croatia
1002
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🇮🇪 Hindustanis · Ireland
935
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🇩🇪 Shu · Germany
860
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🇮🇪 Japanese · Ireland
855
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Player eAPM Actions Feudal Castle Imperial Opening
40 2,173 11:53 16:20 36:09 ⛏ Fast Castle
39 2,106 11:40 22:41 41:31 ⚔ Scout Rush
25 1,330 13:33 22:36 —
19 994 12:10 16:57 30:51 ⛏ Fast Castle
18 977 10:58 19:31 —
15 813 11:32 32:18 —
14 753 14:02 18:44 37:33 ⛏ Fast Castle
10 564 11:38 16:17 34:07 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,320 10,005 16,495 3,205 53,025 64,885
23,740 10,223 11,040 1,700 46,703 54,078
19,585 9,018 7,750 1,600 37,953 44,067
17,265 10,845 6,645 3,000 37,755 50,143
13,950 6,193 6,945 1,510 28,598 29,227
11,640 7,475 3,240 1,450 23,805 29,778
8,830 6,609 2,530 2,150 20,119 22,706
6,010 4,138 695 0 10,843 14,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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