AoeStats
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Arabia

509197978Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 69m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Franks · Poland
995
+13
🇹🇼 Britons · Taiwan
944
+16
🇹🇷 Mongols · Türkiye
934
+16
🇭🇷 Bulgarians · Croatia
1054
-19
🇮🇪 Magyars · Ireland
927
-15
🇮🇪 Danes · Ireland
828
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 3,334 10:16 15:37 50:06 ⛏ Fast Castle
41 2,856 12:03 17:27 35:09 ⛏ Fast Castle
31 2,120 11:43 17:57 46:23 ⚔ Drush FC
26 1,770 11:20 23:06 54:20 ⚔ Archer Rush
26 1,776 11:12 21:21 43:12
25 1,729 17:42 23:47 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
35,680 16,347 32,970 3,055 88,052 104,547
19,445 22,196 18,720 3,300 63,661 66,908
21,765 12,500 9,795 2,765 46,825 52,128
13,020 20,596 10,990 1,565 46,171 50,830
18,030 10,580 8,755 4,055 41,420 42,960
23,590 5,448 5,015 1,530 35,583 35,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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