AoeStats
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Arabia

509672266Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 42m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1130
+11
🇩🇪 Magyars · Germany
981
+17
🇩🇪 Saxons · Germany
905
+20
🇧🇪 Saxons · Belgium
1058
-18
🇪🇸 Gurjaras · Spain
987
-15
🇧🇷 Franks · Brazil
985
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,108 9:35 24:36 34:18 ⚔ Archer Rush
36 1,525 10:58 22:30 38:17 ⚔ Scout Rush
20 858 10:37 22:11 — ⚔ Scout Rush
19 804 14:03 24:21 — ⚔ Skirmisher Rush
17 737 11:36 20:13 35:27 ⛏ Fast Castle
16 680 13:19 24:56 39:30 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,290 13,043 6,860 2,525 36,718 40,056
14,375 12,773 7,555 1,150 35,853 38,652
10,300 11,106 7,565 2,250 31,221 32,586
12,715 8,245 4,985 2,275 28,220 33,788
10,050 9,195 2,800 1,075 23,120 26,085
10,325 7,560 2,640 1,810 22,335 24,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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