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Lombardia

510056502Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 40m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1456
+7
🇨🇳 Saxons · China
1209
+16
🇨🇳 Huns · China
1097
+22
🇨🇳 Franks · China
1001
+71
🇭🇰 Italians · Hong Kong SAR China
1226
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🇭🇰 Mapuche · Hong Kong SAR China
1226
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🇭🇰 Persians · Hong Kong SAR China
1210
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🇨🇭 Franks · Switzerland
1205
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,065 10:47 14:59 28:49 ⛏ Fast Castle
45 1,806 11:20 15:08 29:18 ⛏ Fast Castle
39 1,550 11:00 14:39 29:54 ⛏ Fast Castle
38 1,540 9:02 20:41 25:14 ◆ FC into Fast Imp
36 1,459 12:10 16:55 36:31 ⛏ Fast Castle
35 1,401 11:50 15:21 35:57 ⛏ Fast Castle
33 1,314 14:23 19:27 — ⛏ Fast Castle
26 1,029 10:23 18:42 37:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,420 12,806 13,695 1,820 58,741 65,685
21,220 13,042 9,545 1,620 45,427 62,494
12,575 19,961 9,580 2,050 44,166 49,210
17,825 15,933 4,620 2,760 41,138 49,285
12,250 15,319 11,140 2,120 40,829 46,530
15,425 10,935 3,975 4,000 34,335 40,758
15,250 10,496 6,195 1,980 33,921 38,451
13,655 10,875 7,720 850 33,100 43,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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