AoeStats
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Arena

509071238Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 42m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1196
+13
🇨🇳 Persians · China
1194
+13
🇨🇳 Lithuanians · China
1182
+14
1180
+14
🇧🇪 Celts · Belgium
1162
-14
🇪🇸 Spanish · Spain
1146
-14
🇮🇹 Goths · Italy
1123
-13
🇫🇷 Franks · France
1118
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,273 10:16 14:02 — ⛏ Fast Castle
42 1,778 11:35 14:55 27:47 ⛏ Fast Castle
29 1,221 10:05 16:23 — ⛏ Fast Castle
28 1,175 11:00 15:51 33:50 ⛏ Fast Castle
27 1,153 10:55 15:04 27:00 ⛏ Fast Castle
27 1,165 11:16 14:49 31:08 ⛏ Fast Castle
24 1,022 11:55 16:31 39:11 ⛏ Fast Castle
24 1,040 10:24 14:07 34:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,980 10,955 12,960 3,550 64,445 74,410
22,070 14,560 12,570 3,650 52,850 64,691
22,045 12,065 9,405 2,400 45,915 55,768
17,730 9,760 10,390 1,600 39,480 45,726
18,445 12,580 6,145 2,160 39,330 42,634
20,830 13,690 3,455 1,250 39,225 47,171
15,120 14,790 5,265 3,010 38,185 39,416
17,390 9,560 8,915 1,500 37,365 44,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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