AoeStats
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Nomad

510348179Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 44m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
862
+14
🇨🇳 Varangians · China
810
+16
🇫🇮 Saracens · Finland
824
-15
🇫🇮 Teutons · Finland
824
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,619 17:33 22:03 — ⛏ Fish Boom FC
28 1,213 15:41 21:31 37:56 ⛏ Fish Boom FC
17 728 17:55 24:17 — ⛏ Fish Boom FC into Galleys
13 557 17:32 22:53 30:25 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
16,090 12,299 6,565 1,060 36,014 40,056
12,215 9,532 6,215 2,375 30,337 31,016
12,490 9,025 6,475 2,050 30,040 32,031
9,780 7,410 2,230 1,200 20,620 21,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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