Arabia
507604167Analyzed1v1 RM
·
13d ago on Sep 19, 2026·
44m 13s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
kaspko's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,422 analysed 1v1 players on Arabia.
Krailor
C
Feudal Age
10:29
vs 9:49
btm 30%
Castle Age
19:20
vs 21:49
top 16%
Imperial Age
—
vs 38:58
btm 0%
eAPM
10
vs 38
btm 1%
First military
23:24
vs 10:33
btm 2%
▲
Fast Castle Age at 19:20 — faster than 84% of analysed players on Arabia
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 23:24 (Scorpion) — later than 98% of analysed players on Arabia
kaspko
D
Feudal Age
12:31
vs 9:49
btm 5%
Castle Age
41:26
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
13
vs 38
btm 3%
First military
15:42
vs 10:33
btm 14%
▼
Slow Feudal Age at 12:31 — slower than 95% of analysed players on Arabia
▼
Slow Castle Age at 41:26 — slower than 100% of analysed players on Arabia
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 15:42 (Spearman) — later than 86% of analysed players on Arabia
▼
Town centers idle 30:00 of the first 41:26 — keep villagers queued